Scene authoring: ConversionStatue prefab, registration and wiring
- ConversionStatue.prefab: Hider variant stripped of player-only components (NetworkPlayerSetup, PlayerAnimationSync, ConcealmentMeter, PlayerScaler), controllers disabled, MatchStatue added. - DefaultNetworkPrefabs.asset: register the statue prefab. - Main.unity: wire MatchManager.statuePrefab. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -34,3 +34,8 @@ MonoBehaviour:
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SourcePrefabToOverride: {fileID: 0}
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Prefab: {fileID: 5508335275054701003, guid: 883d1d5c434f5a44884d1ef38a3a5db5, type: 3}
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SourcePrefabToOverride: {fileID: 0}
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SourceHashToOverride: 0
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OverridingTargetPrefab: {fileID: 0}
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