Scene authoring: ConversionStatue prefab, registration and wiring
- ConversionStatue.prefab: Hider variant stripped of player-only components (NetworkPlayerSetup, PlayerAnimationSync, ConcealmentMeter, PlayerScaler), controllers disabled, MatchStatue added. - DefaultNetworkPrefabs.asset: register the statue prefab. - Main.unity: wire MatchManager.statuePrefab. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -770,6 +770,7 @@ MonoBehaviour:
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hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
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hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
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spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
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statuePrefab: {fileID: 5508335275054701003, guid: 883d1d5c434f5a44884d1ef38a3a5db5, type: 3}
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hunterCount: 1
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lobbySpawnCenter: {x: 0, y: 1, z: 0}
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matchSpawnCenter: {x: 0, y: 1, z: 0}
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@@ -812,7 +813,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
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m_PresetAsset: {fileID: 0}
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m_PresetReference:
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rid: 4015181309769678916
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rid: 4015181309769678917
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m_Scenario:
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rid: -2
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m_IsScenarioSettingsFolded: 0
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@@ -822,7 +823,7 @@ MonoBehaviour:
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RefIds:
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- rid: -2
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type: {class: , ns: , asm: }
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- rid: 4015181309769678916
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- rid: 4015181309769678917
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type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime}
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data:
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<Name>k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'
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