Scene authoring: ConversionStatue prefab, registration and wiring

- ConversionStatue.prefab: Hider variant stripped of player-only components
  (NetworkPlayerSetup, PlayerAnimationSync, ConcealmentMeter, PlayerScaler),
  controllers disabled, MatchStatue added.
- DefaultNetworkPrefabs.asset: register the statue prefab.
- Main.unity: wire MatchManager.statuePrefab.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-06 09:33:21 +02:00
1 parent 0f108fce47
commit 8bafa2f10a
4 files changed
+132 -2

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@@ -770,6 +770,7 @@ MonoBehaviour:
hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
statuePrefab: {fileID: 5508335275054701003, guid: 883d1d5c434f5a44884d1ef38a3a5db5, type: 3}
hunterCount: 1
lobbySpawnCenter: {x: 0, y: 1, z: 0}
matchSpawnCenter: {x: 0, y: 1, z: 0}
@@ -812,7 +813,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
m_PresetAsset: {fileID: 0}
m_PresetReference:
rid: 4015181309769678916
rid: 4015181309769678917
m_Scenario:
rid: -2
m_IsScenarioSettingsFolded: 0
@@ -822,7 +823,7 @@ MonoBehaviour:
RefIds:
- rid: -2
type: {class: , ns: , asm: }
- rid: 4015181309769678916
- rid: 4015181309769678917
type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime}
data:
<Name>k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'