Smooth free-camera flight and look

FreeCamController: ease movement via dt-correct Vector3.SmoothDamp on a world-space velocity (accel/decel ramp) and lag the look with Mathf.SmoothDampAngle. Both are framerate-independent and collapse to instant at smoothTime 0; smoothed state is snapped on activation (SyncToCurrentView) so entering freecam never jumps to catch up.

Bundles accumulated deferred work: PlayerScaler uniform-scale helper, scale-aware wall/ceiling climb probes and the double-scale skinned-collider bake fix, plus user content authoring (Sit pose + animation, font SDF, scene/prefab edits).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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adminandClaude Opus 4.8 committed 2026-06-27 11:49:43 +02:00
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commit 8c89e95014
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