Smooth free-camera flight and look
FreeCamController: ease movement via dt-correct Vector3.SmoothDamp on a world-space velocity (accel/decel ramp) and lag the look with Mathf.SmoothDampAngle. Both are framerate-independent and collapse to instant at smoothTime 0; smoothed state is snapped on activation (SyncToCurrentView) so entering freecam never jumps to catch up. Bundles accumulated deferred work: PlayerScaler uniform-scale helper, scale-aware wall/ceiling climb probes and the double-scale skinned-collider bake fix, plus user content authoring (Sit pose + animation, font SDF, scene/prefab edits). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
1 parent
f66ebbf10a
commit
8c89e95014
14 files changed
+12083
-360
No files matched your search
@@ -0,0 +1,24 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e3e6fee2893b9d848b8b1ccca743c14f, type: 3}
|
||||
m_Name: Pose_Sit
|
||||
m_EditorClassIdentifier: Assembly-CSharp::PlayerPose
|
||||
clip: {fileID: 7400000, guid: 8080490af5235b043abfca704be7ff8d, type: 2}
|
||||
clipSpeed: 1
|
||||
walkClip: {fileID: 0}
|
||||
walkClipSpeed: 1
|
||||
runClip: {fileID: 0}
|
||||
runClipSpeed: 1
|
||||
controllerCenterY: 0.45
|
||||
controllerRadius: 0.1
|
||||
controllerHeight: 0.85
|
||||
cameraTargetYOffset: -0.2
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90df501d86681394b834f647f6f4e939
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in new issue
Block a user