Switch to Deferred+ with dedicated forward renderer for radar camera; rendering-layer setup across scenes

Also serializes wallStepOffset on Player prefab and includes SliderDoubleClickReset wiring in Main (mixed scene edits).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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adminandClaude Fable 5 committed 2026-07-10 19:28:32 +02:00
1 parent 7fb0ff54b1
commit 90da315fbd
9 files changed
+349 -73

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@@ -143,6 +143,7 @@ MonoBehaviour:
wallOffsetFollow: 12
wallExitGrace: 0.15
wallTopOutConfirm: 0.06
wallStepOffset: 0.1
ceilingGrabDistance: 0.02
wallTopOutBoost: 0.3
noClimbTag: NoClimb
@@ -406,6 +407,10 @@ PrefabInstance:
propertyPath: m_CastShadows
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5804137883901333613, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
propertyPath: m_RenderingLayerMask
value: 2
objectReference: {fileID: 0}
- target: {fileID: 5804137883901333613, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value: