Switch to Deferred+ with dedicated forward renderer for radar camera; rendering-layer setup across scenes
Also serializes wallStepOffset on Player prefab and includes SliderDoubleClickReset wiring in Main (mixed scene edits). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
7fb0ff54b1
commit
90da315fbd
9 files changed
+349
-73
No files matched your search
@@ -143,6 +143,7 @@ MonoBehaviour:
|
||||
wallOffsetFollow: 12
|
||||
wallExitGrace: 0.15
|
||||
wallTopOutConfirm: 0.06
|
||||
wallStepOffset: 0.1
|
||||
ceilingGrabDistance: 0.02
|
||||
wallTopOutBoost: 0.3
|
||||
noClimbTag: NoClimb
|
||||
@@ -406,6 +407,10 @@ PrefabInstance:
|
||||
propertyPath: m_CastShadows
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5804137883901333613, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
|
||||
propertyPath: m_RenderingLayerMask
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5804137883901333613, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
|
||||
propertyPath: 'm_Materials.Array.data[0]'
|
||||
value:
|
||||
|
||||
Reference in new issue
Block a user