Switch to Deferred+ with dedicated forward renderer for radar camera; rendering-layer setup across scenes

Also serializes wallStepOffset on Player prefab and includes SliderDoubleClickReset wiring in Main (mixed scene edits).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-10 19:28:32 +02:00
1 parent 7fb0ff54b1
commit 90da315fbd
9 files changed
+349 -73

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@@ -1054,7 +1054,7 @@ MonoBehaviour:
m_SoftShadowQuality: 0
m_RenderingLayersMask:
serializedVersion: 0
m_Bits: 1
m_Bits: 3
m_ShadowRenderingLayersMask:
serializedVersion: 0
m_Bits: 1
@@ -1112,7 +1112,7 @@ Light:
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_RenderingLayerMask: 3
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}