Switch to Deferred+ with dedicated forward renderer for radar camera; rendering-layer setup across scenes
Also serializes wallStepOffset on Player prefab and includes SliderDoubleClickReset wiring in Main (mixed scene edits). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -1375,7 +1375,7 @@ Light:
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 3
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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@@ -1426,7 +1426,7 @@ MonoBehaviour:
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m_SoftShadowQuality: 1
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m_RenderingLayersMask:
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serializedVersion: 0
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m_Bits: 1
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m_Bits: 3
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m_ShadowRenderingLayersMask:
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serializedVersion: 0
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m_Bits: 1
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