Fix cylinder wall-climb strafe lock and add terrain pipette support
- PlayerCharacterController: latch the wall-strafe sign once at strafe start instead of re-deriving it from the camera every frame, which flipped at the 90-degree point while circling a cylinder and caused a back-and-forth lock. Flat walls stay bit-identical; reset on enter/exit. - MeshPainter.Pick: dispatch terrain hits to a splat-layer blend (full PBR channels), terrain trees / grass / sky to rendered screen-color, keeping texel-accurate picks for the paint mesh and foreign materials. - Includes Unity auto-reserialization of SampleScene and three Supercyan pack assets (URP material upgrades, skybox/lighting) from the import. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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