Fix cylinder wall-climb strafe lock and add terrain pipette support
- PlayerCharacterController: latch the wall-strafe sign once at strafe start instead of re-deriving it from the camera every frame, which flipped at the 90-degree point while circling a cylinder and caused a back-and-forth lock. Flat walls stay bit-identical; reset on enter/exit. - MeshPainter.Pick: dispatch terrain hits to a splat-layer blend (full PBR channels), terrain trees / grass / sky to rendered screen-color, keeping texel-accurate picks for the paint mesh and foreign materials. - Includes Unity auto-reserialization of SampleScene and three Supercyan pack assets (URP material upgrades, skybox/lighting) from the import. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
1 parent
85bd7c7791
commit
9dab4a742e
6 files changed
+1153
-27
No files matched your search
+2
-2
@@ -56,7 +56,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Texture: {fileID: 2800000, guid: 1056b8bf593938a4399e74aa632e2a21, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
@@ -135,7 +135,7 @@ Material:
|
||||
- _ZWrite: 1
|
||||
- __dirty: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.5}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorMultiply: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorOverride: {r: 1, g: 1, b: 1, a: 0}
|
||||
|
||||
+2
-2
@@ -69,7 +69,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Texture: {fileID: 2800000, guid: d1de526d00e4052458506ce20689b585, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
@@ -149,7 +149,7 @@ Material:
|
||||
- _ZWrite: 1
|
||||
- __dirty: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.5}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorMultiply: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorOverride: {r: 1, g: 1, b: 1, a: 0}
|
||||
|
||||
@@ -884,7 +884,7 @@ GameObject:
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!81 &963194226
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
Reference in new issue
Block a user