From a49358e926a37f6338dd4e44f5e06c94e3c0a4d2 Mon Sep 17 00:00:00 2001 From: MelekTaus Moribundus Date: Wed, 24 Jun 2026 12:35:41 +0200 Subject: [PATCH] Wire HUD layout prefab into scene and tune brush defaults Assign the baked PaintHudPanel prefab to the scene PaintHud, lower the emission intensity and brush size defaults, and adjust camera and hand rest positions. Co-Authored-By: Claude Opus 4.8 --- Assets/Scenes/SampleScene.unity | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 79a943d..08bf858 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -705,7 +705,7 @@ Transform: m_GameObject: {fileID: 172071430} serializedVersion: 2 m_LocalRotation: {x: 0.1305262, y: -2.9837799e-12, z: 3.8899596e-13, w: 0.9914449} - m_LocalPosition: {x: 0, y: 2.1646857, z: -4.3466663} + m_LocalPosition: {x: 0, y: 1.9146858, z: -4.3466663} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -1069,7 +1069,7 @@ Transform: m_GameObject: {fileID: 330585543} serializedVersion: 2 m_LocalRotation: {x: 0.1305262, y: -2.9842923e-12, z: 3.928896e-13, w: 0.9914449} - m_LocalPosition: {x: 0, y: 2.1646857, z: -4.3466663} + m_LocalPosition: {x: 0, y: 1.9146858, z: -4.3466663} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -1422,8 +1422,8 @@ MonoBehaviour: smoothness: 1 occlusion: 1 emissionColor: {r: 1, g: 0.6, b: 0, a: 1} - emissionIntensity: 200 - brushSize: 100 + emissionIntensity: 20 + brushSize: 50 brushMasks: - {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10912, guid: 0000000000000000f000000000000000, type: 0} @@ -3037,7 +3037,7 @@ Transform: m_GameObject: {fileID: 1774267801} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: 0} + m_LocalPosition: {x: 0, y: 0.75, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -3527,6 +3527,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::PaintHud modeManager: {fileID: 0} painter: {fileID: 0} + layoutPrefab: {fileID: 3563111358790320208, guid: fa9dc2ea9e2c9ac4f815f666014804c8, type: 3} --- !u!4 &2025317892 Transform: m_ObjectHideFlags: 0