Docs: correct mode-switch docs — Esc/Tab both open the overview menu
Tab is an alternate binding for the overview menu, not a direct mode toggle; mode switching happens via the menu buttons. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -35,8 +35,8 @@ while hunters try to find them. Pure online PvP with an extended traversal kit
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volumetric probes) and **mantle/top-out**.
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- **Cinemachine orbit camera** — mouse look, interpolated zoom, smoothed orbit,
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collision deocclusion, plus **HeroCutout** occlusion fade (soft cone cutout).
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- **Game modes** (extensible state machine, Tab): Player Control, Paint,
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First Person (hunter) and Free Cam (spectator).
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- **Game modes** (extensible state machine, switched via the overview menu):
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Player Control, Paint, First Person (hunter) and Free Cam (spectator).
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- **Rendering** — URP Deferred+ with **HTrace WSGI** global illumination
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(auto-disabled in the lobby), custom URP ports of the ArchViz shaders,
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shell-based fur that tints with the painting, skybox environment updater.
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@@ -54,11 +54,10 @@ while hunters try to find them. Pure online PvP with an extended traversal kit
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| Space | Jump |
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| Mouse | Look / orbit camera |
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| Mouse wheel | Zoom |
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| Tab | Switch mode (Player Control ⇄ Paint) |
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| Left click | Paint (Paint mode) / shoot (hunter) |
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| Right click (hold) | Orbit camera in Paint mode |
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| E | Self-ping / taunt (hider, seek phase) |
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| Esc | Overview menu (pause, session browser, match results) |
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| Esc / Tab | Overview menu (mode switching, pause, session browser, match results) |
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## Getting started
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