Custom mouse cursor: normal/paint/pipette with recorder-aware software mode
- CursorController: polls painter state in LateUpdate; paint cursor only while the brush preview decal actually draws (MeshPainter.BrushPreviewVisible), pipette while held/toggled, fallback to normal over UI (InputUtil.PointerOverUi) - Auto ForceSoftware while Unity Recorder is recording (reflection into editor-only assembly, 0.5s poll, editor-only) so the cursor is captured; back to hardware cursor when recording stops - 3 placeholder cursor PNGs (32x32, cursor import type) with per-cursor hotspots Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
9decea3501
commit
ae5fa63141
10 files changed
+465
No files matched your search
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa11882355996204c8d14bb57c6a1838
|
||||
Reference in new issue
Block a user