Add camo sliders to the paint HUD and tune the player

Add the HalfLambert, HalfLambert brightness and specular-damp sliders to the paint HUD panel, dial the camo values on Player.mat, and disable shadow casting on the Paintman renderer so the player's cast shadow no longer gives away its position.
This commit is contained in:
admin committed 2026-06-29 20:12:44 +02:00
1 parent 7c84f6ba92
commit b091f1175b
3 files changed
+449 -2

No files matched your search

+4 -2
View File
@@ -11,7 +11,8 @@ Material:
m_Shader: {fileID: 4800000, guid: 7b3dd5720b6152047b45788060d64904, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _FORMSOFTNESSMODE_UNIFORM
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -97,7 +98,8 @@ Material:
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _FormSoftness: 0.4
- _FormSoftness: 0.5
- _FormSoftnessUniform: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0