Add HUD brush mask selector and fix dilation seam artifacts
- Add mask selector with previews to the brush card (data-driven from painter.brushMasks); persist activeBrushIndex with HUD layout. - Fix alpha/coverage artifacts when overpainting after load or backend switch: derive the dilation source marker from a deterministic UV island mask instead of resetting it to "unpainted" on every seed. - Import the two final brush mask textures (Brushes/). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -2036,8 +2036,8 @@ MonoBehaviour:
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emissionIntensity: 20
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brushSize: 50
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brushMasks:
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- {fileID: 10912, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2800000, guid: d07c01c40cc7be54da0ff3ae52484cd2, type: 3}
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- {fileID: 2800000, guid: ccc205272b051834eb39593f647c7bf1, type: 3}
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activeBrushIndex: 0
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brushAlignment: 0
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brushRotation: 0
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