Add HUD brush mask selector and fix dilation seam artifacts

- Add mask selector with previews to the brush card (data-driven from
  painter.brushMasks); persist activeBrushIndex with HUD layout.
- Fix alpha/coverage artifacts when overpainting after load or backend
  switch: derive the dilation source marker from a deterministic UV island
  mask instead of resetting it to "unpainted" on every seed.
- Import the two final brush mask textures (Brushes/).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-06-25 06:23:08 +02:00
1 parent d62eddc518
commit c14525a2c8
15 files changed
+1005 -14

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@@ -2036,8 +2036,8 @@ MonoBehaviour:
emissionIntensity: 20
brushSize: 50
brushMasks:
- {fileID: 10912, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2800000, guid: d07c01c40cc7be54da0ff3ae52484cd2, type: 3}
- {fileID: 2800000, guid: ccc205272b051834eb39593f647c7bf1, type: 3}
activeBrushIndex: 0
brushAlignment: 0
brushRotation: 0