Add HUD brush mask selector and fix dilation seam artifacts
- Add mask selector with previews to the brush card (data-driven from painter.brushMasks); persist activeBrushIndex with HUD layout. - Fix alpha/coverage artifacts when overpainting after load or backend switch: derive the dilation source marker from a deterministic UV island mask instead of resetting it to "unpainted" on every seed. - Import the two final brush mask textures (Brushes/). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -68,6 +68,7 @@ public partial class PaintHud
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public Color emissionColor;
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public float emissionIntensity;
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public int brushSize;
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public int activeBrushIndex;
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public int sprayDots;
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public float sprayDotSizeMin, sprayDotSizeMax, sprayDotAlphaMin, sprayDotAlphaMax;
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}
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@@ -116,6 +117,7 @@ public partial class PaintHud
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v.emissionColor = painter.emissionColor;
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v.emissionIntensity = painter.emissionIntensity;
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v.brushSize = painter.brushSize;
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v.activeBrushIndex = painter.activeBrushIndex;
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v.sprayDots = painter.sprayDots;
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v.sprayDotSizeMin = painter.sprayDotSizeMin;
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v.sprayDotSizeMax = painter.sprayDotSizeMax;
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@@ -161,6 +163,7 @@ public partial class PaintHud
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painter.emissionColor = v.emissionColor;
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painter.emissionIntensity = v.emissionIntensity;
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painter.brushSize = v.brushSize;
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painter.activeBrushIndex = v.activeBrushIndex;
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painter.sprayDots = v.sprayDots;
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painter.sprayDotSizeMin = v.sprayDotSizeMin;
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painter.sprayDotSizeMax = v.sprayDotSizeMax;
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