Content: Hey taunt asset, audio folder, radar sound wiring
New Assets/Audio/ with Hey.asset (+ ogg samples), Sound Effect Distance Range moved there; Main.unity wires Hey.asset to the MatchManager radar ping; The Room AudioSource tweak and regenerated Player.prefab GlobalObjectIdHash (editor churn). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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fileFormatVersion: 2
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guid: 64d317c5982234b4b92a2afac42f4b36
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AudioImporter:
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externalObjects: {}
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serializedVersion: 8
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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