Content: Hey taunt asset, audio folder, radar sound wiring

New Assets/Audio/ with Hey.asset (+ ogg samples), Sound Effect
Distance Range moved there; Main.unity wires Hey.asset to the
MatchManager radar ping; The Room AudioSource tweak and regenerated
Player.prefab GlobalObjectIdHash (editor churn).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-11 23:11:46 +02:00
1 parent 0172a1e834
commit c25d0777c2
12 files changed
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@@ -227,7 +227,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 1963377418
GlobalObjectIdHash: 459555553
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1