Content: Hey taunt asset, audio folder, radar sound wiring
New Assets/Audio/ with Hey.asset (+ ogg samples), Sound Effect Distance Range moved there; Main.unity wires Hey.asset to the MatchManager radar ping; The Room AudioSource tweak and regenerated Player.prefab GlobalObjectIdHash (editor churn). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -1751,6 +1751,7 @@ MonoBehaviour:
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embeddedRevealPercent: 20
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radarPingInterval: 30
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radarPingLifetime: 1
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radarPingSound: {fileID: 11400000, guid: 2fe2b1ee99d49ae4f998ec119dbebe2f, type: 2}
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--- !u!114 &284910519
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -20743,7 +20743,7 @@ AudioSource:
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 20
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MaxDistance: 10
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Pan2D: 0
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rolloffMode: 1
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BypassEffects: 0
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