Content: Hey taunt asset, audio folder, radar sound wiring

New Assets/Audio/ with Hey.asset (+ ogg samples), Sound Effect
Distance Range moved there; Main.unity wires Hey.asset to the
MatchManager radar ping; The Room AudioSource tweak and regenerated
Player.prefab GlobalObjectIdHash (editor churn).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-11 23:11:46 +02:00
1 parent 0172a1e834
commit c25d0777c2
12 files changed
+92 -3

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@@ -1751,6 +1751,7 @@ MonoBehaviour:
embeddedRevealPercent: 20
radarPingInterval: 30
radarPingLifetime: 1
radarPingSound: {fileID: 11400000, guid: 2fe2b1ee99d49ae4f998ec119dbebe2f, type: 2}
--- !u!114 &284910519
MonoBehaviour:
m_ObjectHideFlags: 0