Content: Hey taunt asset, audio folder, radar sound wiring

New Assets/Audio/ with Hey.asset (+ ogg samples), Sound Effect
Distance Range moved there; Main.unity wires Hey.asset to the
MatchManager radar ping; The Room AudioSource tweak and regenerated
Player.prefab GlobalObjectIdHash (editor churn).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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adminandClaude Fable 5 committed 2026-07-11 23:11:46 +02:00
1 parent 0172a1e834
commit c25d0777c2
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@@ -20743,7 +20743,7 @@ AudioSource:
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 20
MaxDistance: 10
Pan2D: 0
rolloffMode: 1
BypassEffects: 0