Content: Hey taunt asset, audio folder, radar sound wiring
New Assets/Audio/ with Hey.asset (+ ogg samples), Sound Effect Distance Range moved there; Main.unity wires Hey.asset to the MatchManager radar ping; The Room AudioSource tweak and regenerated Player.prefab GlobalObjectIdHash (editor churn). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -20743,7 +20743,7 @@ AudioSource:
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 20
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MaxDistance: 10
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Pan2D: 0
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rolloffMode: 1
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BypassEffects: 0
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