Content: Hey taunt asset, audio folder, radar sound wiring

New Assets/Audio/ with Hey.asset (+ ogg samples), Sound Effect
Distance Range moved there; Main.unity wires Hey.asset to the
MatchManager radar ping; The Room AudioSource tweak and regenerated
Player.prefab GlobalObjectIdHash (editor churn).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-11 23:11:46 +02:00
1 parent 0172a1e834
commit c25d0777c2
12 files changed
+92 -3

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+8
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9ec330a330f79d24bbbfb630fe69474f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: 64d317c5982234b4b92a2afac42f4b36
AudioImporter:
externalObjects: {}
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: 534af735c3a82bd4daf3bbcd4e4e3a44
AudioImporter:
externalObjects: {}
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
+26
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@@ -0,0 +1,26 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d395190edf0c4124382f84bc10ba3b22, type: 3}
m_Name: Hey
m_EditorClassIdentifier: Assembly-CSharp::Prototype.SoundEffect
distanceRange: {fileID: 11400000, guid: a1e7b7b0fca7d504dbf0a8ea6a4787c8, type: 2}
volumeMultiplier: {x: 1, y: 1}
pitch: {x: 0.95, y: 1.05}
audioMixerGroup: {fileID: 24300002, guid: 4c2f5be6ec68f3e4aa5ef0471d7f2e22, type: 2}
volumeMultiplierFactor: 1
loop: 0
spatialize: 1
defaultVolume: 0.8
additionalGain: 0
maxPlayInterval: 0
clips:
- {fileID: 8300000, guid: 64d317c5982234b4b92a2afac42f4b36, type: 3}
+8
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2fe2b1ee99d49ae4f998ec119dbebe2f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -12,4 +12,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 523ce7d83fde21c419a5d637cbe7bf04, type: 3} m_Script: {fileID: 11500000, guid: 523ce7d83fde21c419a5d637cbe7bf04, type: 3}
m_Name: Sound Effect Distance Range m_Name: Sound Effect Distance Range
m_EditorClassIdentifier: Assembly-CSharp::Prototype.SoundEffectDistanceRange m_EditorClassIdentifier: Assembly-CSharp::Prototype.SoundEffectDistanceRange
range: {x: 1, y: 20} range: {x: 0.5, y: 40}
+1 -1
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@@ -227,7 +227,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3} m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 1963377418 GlobalObjectIdHash: 459555553
InScenePlacedSourceGlobalObjectIdHash: 0 InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0 DeferredDespawnTick: 0
Ownership: 1 Ownership: 1
+1
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@@ -1751,6 +1751,7 @@ MonoBehaviour:
embeddedRevealPercent: 20 embeddedRevealPercent: 20
radarPingInterval: 30 radarPingInterval: 30
radarPingLifetime: 1 radarPingLifetime: 1
radarPingSound: {fileID: 11400000, guid: 2fe2b1ee99d49ae4f998ec119dbebe2f, type: 2}
--- !u!114 &284910519 --- !u!114 &284910519
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
+1 -1
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@@ -20743,7 +20743,7 @@ AudioSource:
Priority: 128 Priority: 128
DopplerLevel: 1 DopplerLevel: 1
MinDistance: 1 MinDistance: 1
MaxDistance: 20 MaxDistance: 10
Pan2D: 0 Pan2D: 0
rolloffMode: 1 rolloffMode: 1
BypassEffects: 0 BypassEffects: 0