Author the player X-ray glow color and fade timing

Set _XRayColor (HDR orange, alpha 0 = off by default), pulse speed/strength
on Player.mat and xrayFadeDuration on the Player prefab.
This commit is contained in:
admin committed 2026-07-01 12:22:21 +02:00
1 parent c54e0cf502
commit c2d535c661
2 files changed
+10 -2

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+9 -2
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@@ -11,9 +11,9 @@ Material:
m_Shader: {fileID: 4800000, guid: 7b3dd5720b6152047b45788060d64904, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
m_ValidKeywords: []
m_InvalidKeywords:
- _FORMSOFTNESSMODE_UNIFORM
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -104,8 +104,12 @@ Material:
- _Glossiness: 0
- _GlossyReflections: 0
- _HalfLambert: 0.5
- _HalfLambertBrightness: 0
- _HeightNormalIntensity: 1.4
- _HeightNormalStrength: 8
- _Metallic: 0
- _OcclusionStrength: 1
- _OcclusionThreshold: 0.2
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
@@ -118,11 +122,14 @@ Material:
- _Surface: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _XRayPulseSpeed: 10
- _XRayPulseStrength: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _XRayColor: {r: 18.379171, g: 0.18941379, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
+1
View File
@@ -480,6 +480,7 @@ MonoBehaviour:
sprayDotAlphaMin: 0.25
sprayDotAlphaMax: 1
maxUndoSteps: 20
xrayFadeDuration: 0.15
useGpu: 1
paintAlbedo: 1
paintMetallicSmoothness: 0