diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index 705d4a7..dc85264 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -777,9 +777,10 @@ MonoBehaviour: hideDuration: 90 seekDuration: 300 resolveDuration: 50 + matchLoadTimeout: 30 shootRange: 100 shootCooldown: 1.5 - hitRevealDelay: 0.35 + hitRevealDelay: 0.2 embeddedRevealPercent: 20 radarPingInterval: 30 radarPingLifetime: 3 @@ -811,7 +812,7 @@ MonoBehaviour: m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator m_PresetAsset: {fileID: 0} m_PresetReference: - rid: 4015181296416849996 + rid: 4015181309769678916 m_Scenario: rid: -2 m_IsScenarioSettingsFolded: 0 @@ -821,7 +822,7 @@ MonoBehaviour: RefIds: - rid: -2 type: {class: , ns: , asm: } - - rid: 4015181296416849996 + - rid: 4015181309769678916 type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime} data: k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]' @@ -2093,7 +2094,6 @@ GameObject: m_Component: - component: {fileID: 1036779881} - component: {fileID: 1036779884} - - component: {fileID: 1036779883} - component: {fileID: 1036779882} m_Layer: 7 m_Name: Radar Camera @@ -2162,14 +2162,6 @@ MonoBehaviour: m_VarianceClampScale: 0.9 m_ContrastAdaptiveSharpening: 0 m_Version: 2 ---- !u!81 &1036779883 -AudioListener: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1036779880} - m_Enabled: 1 --- !u!20 &1036779884 Camera: m_ObjectHideFlags: 0