Add concealment colliders for The Room light/shelf props
Generate concealment colliders for Big_Light_01, Kallax_Chest and Kragsta_Tall in The Room; wire the Big_Light_01 prefab and scene references. Includes incidental ProBuilder settings churn. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -114,12 +114,12 @@
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{
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"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "ShapeBuilder.ActiveShapeIndex",
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"value": "{\"m_Value\":1}"
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"value": "{\"m_Value\":7}"
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},
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{
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastSize.Cube",
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"value": "{\"m_Value\":{\"x\":2.0,\"y\":1.5,\"z\":-4.499999523162842}}"
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"value": "{\"m_Value\":{\"x\":-0.21331024169921876,\"y\":0.2950935363769531,\"z\":-0.32721614837646487}}"
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},
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{
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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@@ -131,6 +131,16 @@
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"key": "ShapeBuilder.LastSize.Plane",
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"value": "{\"m_Value\":{\"x\":60.0,\"y\":0.0,\"z\":60.0}}"
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},
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{
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastSize.Cylinder",
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"value": "{\"m_Value\":{\"x\":0.30000001192092898,\"y\":0.30000001192092898,\"z\":0.30000001192092898}}"
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},
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{
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastSize.Cone",
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"value": "{\"m_Value\":{\"x\":-0.19527816772460938,\"y\":0.2686523199081421,\"z\":-0.28946495056152346}}"
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},
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{
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"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastRotation.Cube",
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@@ -146,6 +156,16 @@
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"key": "ShapeBuilder.LastRotation.Plane",
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"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
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},
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{
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"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastRotation.Cylinder",
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"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
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},
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{
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"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastRotation.Cone",
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"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
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},
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{
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"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "mesh.shadowCastingMode",
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@@ -174,7 +194,7 @@
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{
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"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.dragSelectRectMode",
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"value": "{\"m_Value\":0}"
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"value": "{\"m_Value\":1}"
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},
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{
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"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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@@ -216,6 +236,16 @@
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"key": "ShapeBuilder.PivotLocation.Plane",
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"value": "{\"m_Value\":0}"
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},
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{
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"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.PivotLocation.Cylinder",
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"value": "{\"m_Value\":0}"
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},
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{
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"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.PivotLocation.Cone",
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"value": "{\"m_Value\":0}"
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},
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{
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"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.Cube",
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@@ -230,6 +260,16 @@
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"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.Plane",
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"value": "{}"
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},
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{
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"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.Cylinder",
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"value": "{}"
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},
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{
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"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.Cone",
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"value": "{}"
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}
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]
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}
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