Add taunt button, Tab as Escape alternative, free cam Q/E removal
- OverviewMenu: taunt button (manual ping + close, hider/seek-only), Tab triggers the Escape chain (TypingGuard-gated) - GameModeManager: LocalPlayerIsHider helper, allow E-ping in free cam (Q/E no longer used for movement) - FreeCamController: vertical movement only via Space/Ctrl - Icons: Icon_taunt (wired), Icon_firstperson_paint (unwired, for later) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -98,6 +98,9 @@ public class GameModeManager : MonoBehaviour
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/// <summary>True while gameplay is suspended for a modal overlay (see <see cref="SetPaused"/>).</summary>
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public bool IsPaused => _paused;
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/// <summary>True while the bound local avatar is a hider (drives the overview menu's taunt button).</summary>
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public bool LocalPlayerIsHider => _localRole == PlayerRole.Hider;
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/// <summary>The active mode, or - while paused - the mode that will resume. Null in the no-player state.</summary>
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public GameMode EffectiveMode =>
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ActiveMode ?? ((_resumeIndex >= 0 && _resumeIndex < _modes.Count) ? _modes[_resumeIndex] : null);
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@@ -413,9 +416,9 @@ public class GameModeManager : MonoBehaviour
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}
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// A hider manually pings itself onto every hunter's radar (same blip as the periodic sweep), on demand.
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// Excluded in Free Cam whose fly controls already use this key; the phase/role gate lives in MatchManager
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// (RequestManualPing no-ops outside Seek / for a found hider), so a stray press is harmless.
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if (_localRole == PlayerRole.Hider && !(ActiveMode is FreeCamMode) &&
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// Works in every mode incl. Free Cam (its fly controls no longer use Q/E); the phase/role gate lives in
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// MatchManager (RequestManualPing no-ops outside Seek / for a found hider), so a stray press is harmless.
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if (_localRole == PlayerRole.Hider &&
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InputUtil.GameplayKeyPressed(pingKey) && MatchManager.Instance)
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MatchManager.Instance.RequestManualPing();
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