Add insect surface-walker controller and mode
Add InsectController (transform-driven SphereCast surface following, no CharacterController/Rigidbody, no gravity or slope limit) and InsectMode as a third game mode. Wire it into GameModeManager with conditional registration so PlayerControl and Insect modes only join the Tab cycle when their controller is present. PaintMode/PlayerControlMode toggle the insect controller accordingly. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -22,6 +22,9 @@ public class GameModeManager : MonoBehaviour
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[Tooltip("Mesh painter. Empty = found automatically.")]
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public MeshPainter painter;
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[Tooltip("Insect / surface-walk controller. Empty = found automatically.")]
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public InsectController insect;
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[Header("Switching")]
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[Tooltip("Key that cycles to the next mode.")]
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#if ENABLE_INPUT_SYSTEM
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@@ -36,6 +39,7 @@ public class GameModeManager : MonoBehaviour
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public PlayerCharacterController Player => player;
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public ThirdPersonOrbitInput CameraInput => cameraInput;
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public MeshPainter Painter => painter;
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public InsectController Insect => insect;
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private readonly List<GameMode> _modes = new List<GameMode>();
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private int _activeIndex = -1;
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@@ -49,6 +53,7 @@ public class GameModeManager : MonoBehaviour
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if (!player) player = FindFirstObjectByType<PlayerCharacterController>();
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if (!cameraInput) cameraInput = FindFirstObjectByType<ThirdPersonOrbitInput>();
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if (!painter) painter = FindFirstObjectByType<MeshPainter>();
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if (!insect) insect = FindFirstObjectByType<InsectController>();
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BuildModes();
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}
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@@ -63,9 +68,19 @@ public class GameModeManager : MonoBehaviour
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private void BuildModes()
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{
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_modes.Clear();
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_modes.Add(new PlayerControlMode());
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// Player Control only joins the Tab cycle when a gravity player is present, so a scene
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// running only the insect walker doesn't trap input in a dead, player-freezing mode.
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if (player)
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_modes.Add(new PlayerControlMode());
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_modes.Add(new PaintMode());
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// Insect mode only joins the Tab cycle when a surface walker is present, so a scene
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// without one behaves exactly as before (no dead, player-freezing mode in the cycle).
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if (insect)
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_modes.Add(new InsectMode());
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foreach (var m in _modes)
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m.Bind(this);
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}
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