Persist player and third-person camera state across sessions
Add player position/rotation/wall-climb persistence and camera orbit (yaw/pitch/radius) persistence, auto-saved on quit/play-stop and auto-loaded on start. Also includes the wall-climb fixes (directional top-out, base detach on push-away). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ using UnityEngine.InputSystem;
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/// </summary>
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[RequireComponent(typeof(CinemachineOrbitalFollow))]
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[DisallowMultipleComponent]
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public class ThirdPersonOrbitInput : MonoBehaviour
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public partial class ThirdPersonOrbitInput : MonoBehaviour
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{
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public enum OrbitLookMode
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{
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