Persist player and third-person camera state across sessions

Add player position/rotation/wall-climb persistence and camera
orbit (yaw/pitch/radius) persistence, auto-saved on quit/play-stop
and auto-loaded on start. Also includes the wall-climb fixes
(directional top-out, base detach on push-away).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-06-25 07:38:32 +02:00
1 parent fa7082817e
commit cda1373979
8 files changed
+340 -16

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@@ -12,7 +12,7 @@ using UnityEngine.InputSystem;
/// </summary>
[RequireComponent(typeof(CinemachineOrbitalFollow))]
[DisallowMultipleComponent]
public class ThirdPersonOrbitInput : MonoBehaviour
public partial class ThirdPersonOrbitInput : MonoBehaviour
{
public enum OrbitLookMode
{