MeshPainter: Rückseiten-Abweisung über Flächen-Normale bei großem Brush

Zusätzlich zum Kugel-Test wird die Oberflächen-Normale jedes Texels gegen
die Brush-Normale geprüft (CPU/GPU/Preview). Neues Inspector-Feld
"Brush Max Surface Angle" (90-180°, Default 120°). Bei fehlenden Mesh-Normalen
Degradation zur reinen Kugel.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-14 22:26:35 +02:00
1 parent 9d17baee85
commit cdd9fa9532
7 files changed
+68 -8

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@@ -42,6 +42,7 @@ public partial class MeshPainter
// BuildMeshCaches scratch: refilled per bake without allocating (with updateColliderEveryFrame this
// runs per frame while painting; mesh.vertices/.triangles/.uv return fresh arrays per call).
private readonly System.Collections.Generic.List<Vector3> _vertScratch = new System.Collections.Generic.List<Vector3>();
private readonly System.Collections.Generic.List<Vector3> _normalScratch = new System.Collections.Generic.List<Vector3>();
private int _meshCacheId; // mesh instance the topology/UV caches were built for (0 = none)
/// <summary>Reads vertices/triangles/UVs of the collider mesh and computes culling data.
@@ -56,6 +57,16 @@ public partial class MeshPainter
if (_verts == null || _verts.Length != vCount) _verts = new Vector3[vCount];
_vertScratch.CopyTo(_verts);
// Per-vertex normals for the brush's back-face rejection (opposite side of thin geometry).
// Re-baked each frame for skinned meshes; falls back to null (test disabled) if absent.
m.GetNormals(_normalScratch);
if (_normalScratch.Count == vCount)
{
if (_normals == null || _normals.Length != vCount) _normals = new Vector3[vCount];
_normalScratch.CopyTo(_normals);
}
else _normals = null;
if (_meshCacheId != m.GetInstanceID())
{
_meshCacheId = m.GetInstanceID();