Wall-climb mesh lean + separate climb/mantle/sprint speeds; reworked rig
PlayerCharacterController: - Wall lean now moves only the visual model + its paint collider (auto-resolved mesh root parenting both renderer and bones), not the CharacterController capsule, so the mesh can sink into the wall (wallMaxInset) as well as lean out (wallMaxOffset); capsule stays flush. - Lean eases back to the authored pose when leaving the wall instead of snapping. - Sprint multiplier now also applies while wall/ceiling climbing. - Separate wallMantleSpeedMultiplier for pulling up over the top edge, independent of the climb speed. Assets: - Re-exported paintman_UV.FBX and added Paintman.blend: rescaled armature to mesh, merged seam duplicate vertices, fresh automatic weights, inner-thigh weight fix (no webbing on leg spread). - Updated anims, animator controller, font SDF and scene. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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