Authoring: serialize pingKey default, NetworkSimulator preset tweak

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-06 13:59:32 +02:00
1 parent bfcd84afe4
commit d9e4aec927
1 file changed
+3 -2
+3 -2
View File
@@ -813,7 +813,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
m_PresetAsset: {fileID: 0}
m_PresetReference:
rid: 4015181309769679106
rid: 4015181309769679113
m_Scenario:
rid: -2
m_IsScenarioSettingsFolded: 0
@@ -823,7 +823,7 @@ MonoBehaviour:
RefIds:
- rid: -2
type: {class: , ns: , asm: }
- rid: 4015181309769679106
- rid: 4015181309769679113
type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime}
data:
<Name>k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'
@@ -4962,6 +4962,7 @@ MonoBehaviour:
firstPerson: {fileID: 582951480}
switchKey: 3
startModeIndex: 0
pingKey: 19
playersCollide: 0
--- !u!4 &1516578028
Transform: