Auto-delete consumed roughness source after metallic-smoothness repack
PolyHavenMaterialBuilder now removes the separate roughness map (asset + meta) once its data has been packed into the generated _metallic_smoothness.png; skipped when the repack fails or roughness came from the ARM texture. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -40,6 +40,15 @@ namespace Chameleon.Editor.PolyHaven
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if (!string.IsNullOrEmpty(roughPath) || !string.IsNullOrEmpty(armPath))
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metallicGlossPath = BuildMetallicSmoothness(folder, slug, roughPath, metalPath, armPath, maxSize);
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// The roughness source is fully consumed into the packed map and never
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// referenced by the material — drop it once the repack succeeded.
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if (!string.IsNullOrEmpty(metallicGlossPath) && !string.IsNullOrEmpty(roughPath))
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{
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AssetDatabase.DeleteAsset(roughPath);
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byType.Remove(PolyHavenMapType.Rough);
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Debug.Log($"[PolyHaven] Deleted consumed roughness source: {roughPath}");
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}
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// AO comes from the dedicated map, or the ARM red channel as a fallback.
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string occlusionPath = null;
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if (byType.TryGetValue(PolyHavenMapType.AO, out var aoSeparate))
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