Add game mode manager with player-control and paint modes

Introduce an extensible game mode system toggled with Tab:
- Player Control: WASD movement with always-on mouse camera orbit
- Paint: player frozen, left-click paints, right-click holds to orbit

Add GameMode base class, GameModeManager, and the two concrete modes.
Refactor controlled scripts to expose clean state flags instead of
handling input themselves: ThirdPersonOrbitInput.LookMode,
PlayerCharacterController.ControlEnabled, MeshPainter.PaintingEnabled.

Also fix camera zoom: remove the obsolete /120 wheel normalization so
one scroll notch maps to one zoomSpeed step under the new Input System.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-06-22 15:13:46 +02:00
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commit dcb1fc42a6
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/// <summary>
/// Mode 2: the player stands still and the mesh is painted with the left mouse
/// button. The camera orbits only while the right mouse button is held, so
/// dragging with the left button paints instead of rotating the view.
/// </summary>
public class PaintMode : GameMode
{
public override string DisplayName => "Paint";
public override void Enter()
{
if (Manager.Player != null)
Manager.Player.ControlEnabled = false;
if (Manager.CameraInput != null)
Manager.CameraInput.LookMode = ThirdPersonOrbitInput.OrbitLookMode.HoldRightMouseButton;
if (Manager.Painter != null)
Manager.Painter.PaintingEnabled = true;
}
}