Reorganize scripts into subfolders by responsibility

Move scripts under Assets/Scripts/ into Components, GameMode, Helper,
Network, Enum, Struct and ScriptableObject folders. Pure file moves
(plus folder .meta files); no code changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-02 15:02:15 +02:00
1 parent 382bfb36df
commit e23fae0c50
126 files changed
+112

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using TMPro;
using UnityEngine;
using UnityEngine.UI;
/// Binds a UI Slider (and optional value label) to the global MouseSensitivity
/// multiplier. The slider's range is authored in the inspector (0.1 - 4.0);
/// this only reads/writes the value so scene-side range edits are respected.
public class MouseSensitivitySlider : MonoBehaviour
{
[SerializeField] private Slider slider;
[Tooltip("Optional TMP label showing the current multiplier (e.g. \"1,00\").")]
[SerializeField] private TMP_Text valueLabel;
void OnEnable()
{
if (!slider) return;
slider.SetValueWithoutNotify(MouseSensitivity.Multiplier);
UpdateLabel(MouseSensitivity.Multiplier);
slider.onValueChanged.AddListener(OnSliderChanged);
}
void OnDisable()
{
if (slider) slider.onValueChanged.RemoveListener(OnSliderChanged);
}
void OnSliderChanged(float value)
{
MouseSensitivity.Multiplier = value;
UpdateLabel(value);
}
void UpdateLabel(float value)
{
if (valueLabel) valueLabel.text = value.ToString("0.00");
}
}