Reorganize scripts into subfolders by responsibility

Move scripts under Assets/Scripts/ into Components, GameMode, Helper,
Network, Enum, Struct and ScriptableObject folders. Pure file moves
(plus folder .meta files); no code changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-02 15:02:15 +02:00
1 parent 382bfb36df
commit e23fae0c50
126 files changed
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/// <summary>
/// Player stands still, the mesh is painted with the left mouse button. The
/// camera orbits only while the right mouse button is held, and the middle
/// mouse button pans the framing (a temporary offset to line up the model).
/// </summary>
public class PaintMode : GameMode
{
public override string DisplayName => "Paint";
public override void Enter()
{
SetPlayerControl(false);
if (Manager.CameraInput)
{
Manager.CameraInput.LookMode = ThirdPersonOrbitInput.OrbitLookMode.HoldRightMouseButton;
Manager.CameraInput.PanEnabled = true;
}
SetPainting(true);
}
public override void Exit()
{
// Leaving paint mode releases the middle-mouse pan; the orbit input then eases the framing home.
if (Manager.CameraInput)
Manager.CameraInput.PanEnabled = false;
}
}