From e571375cab5fc0d491ed3d8bf56db692bc825b0b Mon Sep 17 00:00:00 2001 From: MelekTaus Moribundus Date: Sun, 5 Jul 2026 17:26:57 +0200 Subject: [PATCH] feat(ui): move HSV swatch onto the SV handle HsvColorPicker: read the color swatch from the SV handle's child ("Handle/Swatch") instead of a standalone root child; drop the dead leftover-alpha bar and root-swatch fallback handling. PaintHudPanel.prefab: restructure the picker so the swatch lives under the SV handle and wire _swatch accordingly. Co-Authored-By: Claude Opus 4.8 --- Assets/Prefabs/PaintHudPanel.prefab | 1114 +++++++++++++---- .../Scripts/Components/UI/HsvColorPicker.cs | 14 +- 2 files changed, 871 insertions(+), 257 deletions(-) diff --git a/Assets/Prefabs/PaintHudPanel.prefab b/Assets/Prefabs/PaintHudPanel.prefab index d8df54a..6ae8e7a 100644 --- a/Assets/Prefabs/PaintHudPanel.prefab +++ b/Assets/Prefabs/PaintHudPanel.prefab @@ -139,6 +139,81 @@ MonoBehaviour: m_hasFontAssetChanged: 0 m_baseMaterial: {fileID: 0} m_maskOffset: {x: 0, y: 0, z: 0, w: 0} +--- !u!1 &37881712774693881 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4967279339036157649} + - component: {fileID: 250004923625233722} + - component: {fileID: 8504784723661092122} + m_Layer: 0 + m_Name: Left + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &4967279339036157649 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 37881712774693881} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 4915061875017758556} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 1, y: -2} + m_Pivot: {x: 0, y: 0.5} +--- !u!222 &250004923625233722 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 37881712774693881} + m_CullTransparentMesh: 1 +--- !u!114 &8504784723661092122 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 37881712774693881} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 0} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 --- !u!1 &40036126242107806 GameObject: m_ObjectHideFlags: 0 @@ -371,7 +446,6 @@ RectTransform: m_Children: - 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// Alpha now lives on a standalone slider (PaintHud), not in the picker. Hide any alpha bar a - // pre-split prefab still carries so it does not show as a dead, non-functional strip. - var leftoverAlpha = transform.Find("Alpha"); - if (leftoverAlpha) leftoverAlpha.gameObject.SetActive(false); - - var swatch = transform.Find("Swatch"); - if (swatch) _swatch = swatch.GetComponent(); - Refresh(); }