PlayerController: robust wall-climb hold on thin boards

ProbeWall now falls back to a horizontal multi-sample fan across the capsule
cross-section when the center ray misses, so a thin/narrow board keeps its
grab instead of dropping after wallExitGrace (which stays at 0.15). The
top-out mantle no longer commits on the first probe miss: it requires the
top-edge signature (wall at foot, moving up, headroom clear) to persist for
wallTopOutConfirm (new tunable, default 0.06s) and uses hardened multi-sample
foot/headroom probes, so a transient mid-face miss or a VHACD hull gap no
longer triggers a false mantle.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-08 07:23:56 +02:00
1 parent f4d31b0c24
commit e5b5138232
2 files changed
+130 -12

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@@ -142,6 +142,7 @@ MonoBehaviour:
wallOffsetReturnSpeed: 2
wallOffsetFollow: 12
wallExitGrace: 0.15
wallTopOutConfirm: 0.06
ceilingGrabDistance: 0.02
wallTopOutBoost: 0.3
noClimbTag: NoClimb