Radar-/Ping-HUD Szenen-Setup + Lobby-Material

Main.unity: Ping-Time-TMP-Objekt angelegt und am MatchHud verdrahtet
(_pingTimeText), radarPingInterval 30 / radarPingLifetime 3, radarCamera.
Lobby.unity: Material-Swap.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-05 21:45:16 +02:00
1 parent de82ce25de
commit ec395ab766
2 files changed
+149 -121

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@@ -744,7 +744,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
- {fileID: 2100000, guid: 284ac320f0449154dae9b92d90f5550b, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0