Radar-/Ping-HUD Szenen-Setup + Lobby-Material
Main.unity: Ping-Time-TMP-Objekt angelegt und am MatchHud verdrahtet (_pingTimeText), radarPingInterval 30 / radarPingLifetime 3, radarCamera. Lobby.unity: Material-Swap. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
1 parent
de82ce25de
commit
ec395ab766
2 files changed
+149
-121
No files matched your search
@@ -744,7 +744,7 @@ MeshRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||
- {fileID: 2100000, guid: 284ac320f0449154dae9b92d90f5550b, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
||||
Reference in new issue
Block a user