Refactor PlayerCharacterController: volumetric climb probes, slim comments
- Replace all thin raycast climb probes with capsule-width SphereCasts: fixes drop on thin boards (mid-face contact never lost, top-out only fires at the real top edge) and edge flicker on curved surfaces (continuous contact normal instead of per-frame face flips) - Remove WallProbeTangentSamples fan fallback (obsolete with SphereCasts) - Collapse WallInFront/WallPresentAtOffset/WallHitAt into WallPresentAt, inline ApplyMeshOffset wrapper - Trim redundant comments, keep non-obvious rationale and tooltips - No serialized fields removed or renamed (prefab values intact) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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