diff --git a/Assets/Settings/PC_RPAsset.asset b/Assets/Settings/PC_RPAsset.asset index 17307b4..fbd68ed 100644 --- a/Assets/Settings/PC_RPAsset.asset +++ b/Assets/Settings/PC_RPAsset.asset @@ -54,12 +54,12 @@ MonoBehaviour: m_ReflectionProbeBlending: 1 m_ReflectionProbeBoxProjection: 1 m_ReflectionProbeAtlas: 1 - m_ShadowDistance: 50 + m_ShadowDistance: 100 m_ShadowCascadeCount: 4 m_Cascade2Split: 0.25 m_Cascade3Split: {x: 0.1, y: 0.3} - m_Cascade4Split: {x: 0.12299999, y: 0.2926, z: 0.53599995} - m_CascadeBorder: 0.107758604 + m_Cascade4Split: {x: 0.105, y: 0.262, z: 0.5} + m_CascadeBorder: 0 m_ShadowDepthBias: 0.1 m_ShadowNormalBias: 0.5 m_AnyShadowsSupported: 1 diff --git a/Assets/Settings/PC_Renderer.asset b/Assets/Settings/PC_Renderer.asset index 27c4c9d..cd02228 100644 --- a/Assets/Settings/PC_Renderer.asset +++ b/Assets/Settings/PC_Renderer.asset @@ -65,11 +65,11 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 6b3d386ba5cd94485973aee1479b272e, type: 3} - m_Name: XRay Reveal (through walls) + m_Name: XRay Reveal through walls m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.RenderObjects m_Active: 1 settings: - passTag: XRayReveal + passTag: XRay Reveal through walls Event: 300 filterSettings: RenderQueueType: 0 @@ -117,9 +117,9 @@ MonoBehaviour: AfterOpaque: 0 Source: 1 NormalSamples: 1 - Intensity: 0.4 + Intensity: 0.35 DirectLightingStrength: 0.25 - Radius: 0.2 + Radius: 0.125 Samples: 0 BlurQuality: 0 Falloff: 100