The Room: wire skybox reflection, drop foreign LightingData
Added SkyboxEnvironmentUpdater to the scene and switched Environment Reflections to Custom with the generated SkyboxReflection cubemap; unassigned the borrowed Supercyan forest LightingData asset (m_LightingDataAsset -> 0) and lowered ambient intensity to 0.75. Gold material metallic 1 -> 0.9 to soften the reflection look. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -100,7 +100,7 @@ Material:
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 1
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- _Metallic: 0.9
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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