The Room: wire skybox reflection, drop foreign LightingData

Added SkyboxEnvironmentUpdater to the scene and switched Environment Reflections to Custom with the generated SkyboxReflection cubemap; unassigned the borrowed Supercyan forest LightingData asset (m_LightingDataAsset -> 0) and lowered ambient intensity to 0.75. Gold material metallic 1 -> 0.9 to soften the reflection look.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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adminandClaude Opus 4.8 committed 2026-07-07 18:19:05 +02:00
1 parent deee9d6ca1
commit f9c9927e87
2 files changed
+190 -7

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@@ -100,7 +100,7 @@ Material:
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 1
- _Metallic: 0.9
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0