Update scenes, lighting and materials
Authoring pass on The Room plus lighting tweaks across Lobby and Main, add a new Gold material, and bump the PC renderer SSAO intensity and radius.
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@@ -20,12 +20,12 @@ RenderSettings:
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m_FogDensity: 0.01
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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m_AmbientSkyColor: {r: 0, g: 0, b: 0, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientIntensity: 1
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m_AmbientMode: 0
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_AmbientMode: 3
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m_SubtractiveShadowColor: {r: 0, g: 0, b: 0, a: 1}
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m_SkyboxMaterial: {fileID: 0}
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m_HaloStrength: 0.5
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m_FlareStrength: 1
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@@ -35,7 +35,7 @@ RenderSettings:
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m_DefaultReflectionMode: 0
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m_DefaultReflectionResolution: 128
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m_ReflectionBounces: 1
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 0
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_UseRadianceAmbientProbe: 0
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@@ -632,7 +632,7 @@ MonoBehaviour:
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PlayerPrefab: {fileID: 5384024074013944205, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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Prefabs:
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NetworkPrefabsLists:
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- {fileID: 11400000, guid: b3c215a811d0c844a98c16e4d383c1f5, type: 2}
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TickRate: 30
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ClientConnectionBufferTimeout: 10
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ConnectionApproval: 0
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