Update scenes, lighting and materials

Authoring pass on The Room plus lighting tweaks across Lobby and Main, add a new Gold material, and bump the PC renderer SSAO intensity and radius.
This commit is contained in:
admin committed 2026-06-29 20:12:49 +02:00
1 parent b091f1175b
commit fbbc46cc6e
6 files changed
+399 -13

No files matched your search

+5 -5
View File
@@ -20,12 +20,12 @@ RenderSettings:
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientSkyColor: {r: 0, g: 0, b: 0, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0, g: 0, b: 0, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
@@ -35,7 +35,7 @@ RenderSettings:
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_ReflectionIntensity: 0
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_UseRadianceAmbientProbe: 0
@@ -632,7 +632,7 @@ MonoBehaviour:
PlayerPrefab: {fileID: 5384024074013944205, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
Prefabs:
NetworkPrefabsLists:
- {fileID: 11400000, guid: 231a4db0603e8994f9e13e19108d58d1, type: 2}
- {fileID: 11400000, guid: b3c215a811d0c844a98c16e4d383c1f5, type: 2}
TickRate: 30
ClientConnectionBufferTimeout: 10
ConnectionApproval: 0