Main: Overview UI wiring for the new escape menu
- Overview UI canvas active, OverviewMenu component wired to panel, browser reference and mode buttons; includes YAML reshuffle from the scene re-save (content verified unchanged). - EditorSettings: known 1-line churn. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -25,7 +25,7 @@ EditorSettings:
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m_AsyncShaderCompilation: 1
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m_PrefabModeAllowAutoSave: 1
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m_EnterPlayModeOptionsEnabled: 1
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m_EnterPlayModeOptions: 0
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m_EnterPlayModeOptions: 3
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m_GameObjectNamingDigits: 1
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m_GameObjectNamingScheme: 0
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m_AssetNamingUsesSpace: 1
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