using Unity.Netcode;
using UnityEngine;
///
/// Per-avatar glue for a mid-match SPECTATOR. The spectator object is deliberately empty (no body,
/// renderer, collider or controller) - the free-fly camera is a separate, persistent scene object in
/// Main, so this only has to exist as the owner's player object and flip the local mode set to
/// free-cam-only; remote peers do nothing. MatchManager respawns it as a lobby Player at match end.
///
[DisallowMultipleComponent]
public class SpectatorSetup : NetworkBehaviour
{
public override void OnNetworkSpawn()
{
if (!IsOwner) return;
var manager = FindFirstObjectByType(FindObjectsInactive.Include);
if (manager) manager.BindSpectator();
}
}