using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; namespace vietlabs.fr2 { public class FR2_SceneRef : FR2_Ref { internal static Dictionary CacheType = new Dictionary(); // ------------------------- Ref in scene private static Action> onFindRefInSceneComplete; private static Dictionary refs = new Dictionary(); private static string[] cacheAssetGuids; public string sceneFullPath = ""; public string scenePath = ""; public string targetType; public HashSet usingType = new HashSet(); public FR2_SceneRef(int index, int depth, FR2_Asset asset, FR2_Asset by) : base(index, depth, asset, by) { isSceneRef = false; } public FR2_SceneRef(int depth, Object target) : base(0, depth, null, null) { component = target; this.depth = depth; isSceneRef = true; var obj = target as GameObject; if (obj == null) { var com = target as Component; if (com != null) { obj = com.gameObject; } } scenePath = FR2_Unity.GetGameObjectPath(obj, false); if (component == null) { return; } sceneFullPath = scenePath + component.name; targetType = component.GetType().Name; } public static IWindow window { get; set; } public override bool isSelected() { return component == null ? false : FR2_Selection.HScene.Contains(component); } public void Draw(Rect r, IWindow window) { bool selected = isSelected(); var margin = 2; var left = new Rect(r); left.width = r.width / 3f; var right = new Rect(r); right.x += left.width + margin; right.width = r.width * 2f / 3 - margin; if ( /* FR2_Setting.PingRow && */ Event.current.type == EventType.MouseDown && Event.current.button == 0) { Rect pingRect = FR2_Setting.PingRow ? new Rect(0, r.y, r.x + r.width, r.height) : left; if (pingRect.Contains(Event.current.mousePosition)) { if (Event.current.control || Event.current.command) { if (selected) { FR2_Selection.RemoveSelection(this); } else { FR2_Selection.AppendSelection(this); } if (window != null) { window.Repaint(); } } EditorGUIUtility.PingObject(component); //Event.current.Use(); } } EditorGUI.ObjectField(left, GUIContent.none, component, typeof(GameObject), true); bool drawPath = FR2_Setting.GroupMode != FR2_RefDrawer.Mode.Folder; float pathW = drawPath ? EditorStyles.miniLabel.CalcSize(new GUIContent(scenePath)).x : 0; string assetName = component.name; // if(usingType!= null && usingType.Count > 0) // { // assetName += " -> "; // foreach(var item in usingType) // { // assetName += item + " - "; // } // assetName = assetName.Substring(0, assetName.Length - 3); // } Color cc = FR2_Cache.Api.setting.SelectedColor; var lableRect = new Rect( right.x, right.y, pathW + EditorStyles.boldLabel.CalcSize(new GUIContent(assetName)).x, right.height); if (selected) { Color c = GUI.color; GUI.color = cc; GUI.DrawTexture(lableRect, EditorGUIUtility.whiteTexture); GUI.color = c; } if (drawPath) { GUI.Label(LeftRect(pathW, ref right), scenePath, EditorStyles.miniLabel); right.xMin -= 4f; GUI.Label(right, assetName, EditorStyles.boldLabel); } else { GUI.Label(right, assetName); } if (!FR2_Setting.ShowUsedByClassed || usingType == null) { return; } float sub = 10; var re = new Rect(r.x + r.width - sub, r.y, 20, r.height); Type t = null; foreach (string item in usingType) { string name = item; if (!CacheType.TryGetValue(item, out t)) { t = FR2_Unity.GetType(name); // if (t == null) // { // continue; // } CacheType.Add(item, t); } GUIContent content; var width = 0.0f; if (!FR2_Asset.cacheImage.TryGetValue(name, out content)) { if (t == null) { content = new GUIContent(name); } else { Texture text = EditorGUIUtility.ObjectContent(null, t).image; if (text == null) { content = new GUIContent(name); } else { content = new GUIContent(text, name); } } FR2_Asset.cacheImage.Add(name, content); } if (content.image == null) { width = EditorStyles.label.CalcSize(content).x; } else { width = 20; } re.x -= width; re.width = width; GUI.Label(re, content); re.x -= margin; // margin; } // var nameW = EditorStyles.boldLabel.CalcSize(new GUIContent(assetName)).x; } private Rect LeftRect(float w, ref Rect rect) { rect.x += w; rect.width -= w; return new Rect(rect.x - w, rect.y, w, rect.height); } // ------------------------- Scene use scene objects public static Dictionary FindSceneUseSceneObjects(GameObject[] targets) { var results = new Dictionary(); GameObject[] objs = Selection.gameObjects; for (var i = 0; i < objs.Length; i++) { if (FR2_Unity.IsInAsset(objs[i])) { continue; } string key = objs[i].GetInstanceID().ToString(); if (!results.ContainsKey(key)) { results.Add(key, new FR2_SceneRef(0, objs[i])); } Component[] coms = objs[i].GetComponents(); Dictionary> SceneCache = FR2_SceneCache.Api.cache; for (var j = 0; j < coms.Length; j++) { HashSet hash = null; if (SceneCache.TryGetValue(coms[j], out hash)) { foreach (FR2_SceneCache.HashValue item in hash) { if (item.isSceneObject) { Object obj = item.target; string key1 = obj.GetInstanceID().ToString(); if (!results.ContainsKey(key1)) { results.Add(key1, new FR2_SceneRef(1, obj)); } } } } } } return results; } // ------------------------- Scene in scene public static Dictionary FindSceneInScene(GameObject[] targets) { var results = new Dictionary(); GameObject[] objs = Selection.gameObjects; for (var i = 0; i < objs.Length; i++) { if (FR2_Unity.IsInAsset(objs[i])) { continue; } string key = objs[i].GetInstanceID().ToString(); if (!results.ContainsKey(key)) { results.Add(key, new FR2_SceneRef(0, objs[i])); } foreach (KeyValuePair> item in FR2_SceneCache.Api.cache) foreach (FR2_SceneCache.HashValue item1 in item.Value) { // if(item.Key.gameObject.name == "ScenesManager") // Debug.Log(item1.objectReferenceValue); GameObject ob = null; if (item1.target is GameObject) { ob = item1.target as GameObject; } else { var com = item1.target as Component; if (com == null) { continue; } ob = com.gameObject; } if (ob == null) { continue; } if (ob != objs[i]) { continue; } key = item.Key.GetInstanceID().ToString(); if (!results.ContainsKey(key)) { results.Add(key, new FR2_SceneRef(1, item.Key)); } (results[key] as FR2_SceneRef).usingType.Add(item1.target.GetType().FullName); } } return results; } public static Dictionary FindRefInScene(string[] assetGUIDs, bool depth, Action> onComplete, IWindow win) { // var watch = new System.Diagnostics.Stopwatch(); // watch.Start(); window = win; cacheAssetGuids = assetGUIDs; onFindRefInSceneComplete = onComplete; if (FR2_SceneCache.ready) { FindRefInScene(); } else { FR2_SceneCache.onReady -= FindRefInScene; FR2_SceneCache.onReady += FindRefInScene; } return refs; } private static void FindRefInScene() { refs = new Dictionary(); for (var i = 0; i < cacheAssetGuids.Length; i++) { FR2_Asset asset = FR2_Cache.Api.Get(cacheAssetGuids[i]); if (asset == null) { continue; } Add(refs, asset, 0); ApplyFilter(refs, asset); } if (onFindRefInSceneComplete != null) { onFindRefInSceneComplete(refs); } FR2_SceneCache.onReady -= FindRefInScene; // UnityEngine.Debug.Log("Time find ref in scene " + watch.ElapsedMilliseconds); } private static void FilterAll(Dictionary refs, Object obj, string targetPath) { // ApplyFilter(refs, obj, targetPath); } private static void ApplyFilter(Dictionary refs, FR2_Asset asset) { string targetPath = AssetDatabase.GUIDToAssetPath(asset.guid); if (string.IsNullOrEmpty(targetPath)) { return; // asset not found - might be deleted! } //asset being moved! if (targetPath != asset.assetPath) { asset.LoadAssetInfo(); } Object target = AssetDatabase.LoadAssetAtPath(targetPath, typeof(Object)); if (target == null) { Debug.LogWarning("target is null"); return; } bool targetIsGameobject = target is GameObject; if (targetIsGameobject) { foreach (GameObject item in FR2_Unity.getAllObjsInCurScene()) { if (FR2_Unity.CheckIsPrefab(item)) { string itemGUID = FR2_Unity.GetPrefabParent(item); // Debug.Log(item.name + " itemGUID: " + itemGUID); // Debug.Log(target.name + " asset.guid: " + asset.guid); if (itemGUID == asset.guid) { Add(refs, item, 1); } } } } string dir = Path.GetDirectoryName(targetPath); if (FR2_SceneCache.Api.folderCache.ContainsKey(dir)) { foreach (Component item in FR2_SceneCache.Api.folderCache[dir]) { if (FR2_SceneCache.Api.cache.ContainsKey(item)) { foreach (FR2_SceneCache.HashValue item1 in FR2_SceneCache.Api.cache[item]) { if (targetPath == AssetDatabase.GetAssetPath(item1.target)) { Add(refs, item, 1); } } } } } } private static void Add(Dictionary refs, FR2_Asset asset, int depth) { string targetId = asset.guid; if (!refs.ContainsKey(targetId)) { refs.Add(targetId, new FR2_Ref(0, depth, asset, null)); } } private static void Add(Dictionary refs, Object target, int depth) { string targetId = target.GetInstanceID().ToString(); if (!refs.ContainsKey(targetId)) { refs.Add(targetId, new FR2_SceneRef(depth, target)); } } } public class FR2_Ref { public FR2_Asset addBy; public FR2_Asset asset; public Object component; public int depth; public string group; public int index; public bool isSceneRef; public int matchingScore; public int type; public FR2_Ref(int index, int depth, FR2_Asset asset, FR2_Asset by) { this.index = index; this.depth = depth; this.asset = asset; if (asset != null) { type = AssetType.GetIndex(asset.extension); } addBy = by; // isSceneRef = false; } public FR2_Ref(int index, int depth, FR2_Asset asset, FR2_Asset by, string group) : this(index, depth, asset, by) { this.group = group; // isSceneRef = false; } public string GetSceneObjId() { if (component == null) { return string.Empty; } return component.GetInstanceID().ToString(); } public virtual bool isSelected() { return FR2_Selection.IsSelect(asset.guid); } // public FR2_Ref(int depth, UnityEngine.Object target) // { // this.component = target; // this.depth = depth; // // isSceneRef = true; // } internal List Append(Dictionary dict, params string[] guidList) { var result = new List(); if (FR2_Cache.Api.disabled) { return result; } if (!FR2_Cache.isReady) { Debug.LogWarning("Cache not yet ready! Please wait!"); return result; } //filter to remove items that already in dictionary for (var i = 0; i < guidList.Length; i++) { string guid = guidList[i]; if (dict.ContainsKey(guid)) { continue; } FR2_Asset child = FR2_Cache.Api.Get(guid); if (child == null) { continue; } var r = new FR2_Ref(dict.Count, depth + 1, child, asset); if (!asset.IsFolder) { dict.Add(guid, r); } result.Add(r); } return result; } internal void AppendUsedBy(Dictionary result, bool deep) { // var list = Append(result, FR2_Asset.FindUsedByGUIDs(asset).ToArray()); // if (!deep) return; // // Add next-level // for (var i = 0;i < list.Count;i ++) // { // list[i].AppendUsedBy(result, true); // } Dictionary h = asset.UsedByMap; List list = deep ? new List() : null; foreach (KeyValuePair kvp in h) { string guid = kvp.Key; if (result.ContainsKey(guid)) { continue; } FR2_Asset child = FR2_Cache.Api.Get(guid); if (child == null) { continue; } if (child.IsMissing) { continue; } var r = new FR2_Ref(result.Count, depth + 1, child, asset); if (!asset.IsFolder) { result.Add(guid, r); } if (deep) { list.Add(r); } } if (!deep) { return; } foreach (FR2_Ref item in list) { item.AppendUsedBy(result, true); } } internal void AppendUsage(Dictionary result, bool deep) { Dictionary> h = asset.UseGUIDs; List list = deep ? new List() : null; foreach (KeyValuePair> kvp in h) { string guid = kvp.Key; if (result.ContainsKey(guid)) { continue; } FR2_Asset child = FR2_Cache.Api.Get(guid); if (child == null) { continue; } if (child.IsMissing) { continue; } var r = new FR2_Ref(result.Count, depth + 1, child, asset); if (!asset.IsFolder) { result.Add(guid, r); } if (deep) { list.Add(r); } } if (!deep) { return; } foreach (FR2_Ref item in list) { item.AppendUsage(result, true); } } // --------------------- STATIC UTILS ----------------------- internal static Dictionary FindRefs(string[] guids, bool usageOrUsedBy, bool addFolder) { var dict = new Dictionary(); var list = new List(); for (var i = 0; i < guids.Length; i++) { string guid = guids[i]; if (dict.ContainsKey(guid)) { continue; } FR2_Asset asset = FR2_Cache.Api.Get(guid); if (asset == null) { continue; } var r = new FR2_Ref(i, 0, asset, null); if (!asset.IsFolder || addFolder) { dict.Add(guid, r); } list.Add(r); } for (var i = 0; i < list.Count; i++) { if (usageOrUsedBy) { list[i].AppendUsage(dict, true); } else { list[i].AppendUsedBy(dict, true); } } //var result = dict.Values.ToList(); //result.Sort((item1, item2)=>{ // return item1.index.CompareTo(item2.index); //}); return dict; } public static Dictionary FindUsage(string[] guids) { return FindRefs(guids, true, true); } public static Dictionary FindUsedBy(string[] guids) { return FindRefs(guids, false, true); } public static Dictionary FindUsageScene(GameObject[] objs, bool depth) { var dict = new Dictionary(); // var list = new List(); for (var i = 0; i < objs.Length; i++) { if (FR2_Unity.IsInAsset(objs[i])) { continue; //only get in scene } //add selection if (!dict.ContainsKey(objs[i].GetInstanceID().ToString())) { dict.Add(objs[i].GetInstanceID().ToString(), new FR2_SceneRef(0, objs[i])); } foreach (Object item in FR2_Unity.GetAllRefObjects(objs[i])) { AppendUsageScene(dict, item); } if (depth) { foreach (GameObject child in FR2_Unity.getAllChild(objs[i])) foreach (Object item2 in FR2_Unity.GetAllRefObjects(child)) { AppendUsageScene(dict, item2); } } } return dict; } private static void AppendUsageScene(Dictionary dict, Object obj) { string path = AssetDatabase.GetAssetPath(obj); if (string.IsNullOrEmpty(path)) { return; } string guid = AssetDatabase.AssetPathToGUID(path); if (string.IsNullOrEmpty(guid)) { return; } if (dict.ContainsKey(guid)) { return; } FR2_Asset asset = FR2_Cache.Api.Get(guid); if (asset == null) { return; } var r = new FR2_Ref(0, 1, asset, null); dict.Add(guid, r); } } public class FR2_RefDrawer : IRefDraw { public enum Mode { Dependency, Type, Extension, Folder, None } public enum Sort { Type, Path, Size } public static GUIStyle toolbarSearchField; public static GUIStyle toolbarSearchFieldCancelButton; public static GUIStyle toolbarSearchFieldCancelButtonEmpty; private readonly FR2_TreeUI2.GroupDrawer groupDrawer; private readonly bool showSearch = true; private bool caseSensitive; // STATUS private bool dirty; public bool displayFileSize = false; private int excludeCount; public bool isDrawRefreshSceneCache; public string Lable; private List list; private Dictionary refs; // FILTERING //static Sort sort; //static Mode mode; //static HashSet excludes = new HashSet(); // static string searchTerm = string.Empty; private string searchTerm = string.Empty; private bool selectFilter; private bool showContent = true; private bool showIgnore; // ORIGINAL private FR2_Asset[] source; public FR2_RefDrawer(IWindow window) { this.window = window; groupDrawer = new FR2_TreeUI2.GroupDrawer(DrawGroup, DrawAsset); } public IWindow window { get; set; } // public void Draw(string searchLable ="", bool showRefreshSceneCache = false) public bool Draw() { if (refs == null || refs.Count == 0) { return false; } if (dirty || list == null) { ApplyFilter(); } // if (showSearch) DrawSearch(Lable, isDrawRefreshSceneCache); // DrawSearch(searchLable,showRefreshSceneCache); if (!showContent) { return false; } groupDrawer.Draw(); return false; } public int ElementCount() { if (refs == null) { return 0; } return refs.Count; // return refs.Where(x => x.Value.depth != 0).Count(); } public void SetRefs(Dictionary dictRefs) { refs = dictRefs; } private void DrawGroup(Rect r, string label, int childCount) { if (FR2_Setting.GroupMode == Mode.Folder) { Texture tex = AssetDatabase.GetCachedIcon("Assets"); GUI.DrawTexture(new Rect(r.x - 2f, r.y - 2f, 16f, 16f), tex); r.xMin += 16f; } GUI.Label(r, label + " (" + childCount + ")", EditorStyles.boldLabel); bool hasMouse = Event.current.type == EventType.MouseUp && r.Contains(Event.current.mousePosition); if (hasMouse && Event.current.button == 1) { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Select"), false, () => { string[] ids = groupDrawer.GetChildren(label); FR2_Selection.ClearSelection(); for (var i = 0; i < ids.Length; i++) { FR2_Ref rf; if (!refs.TryGetValue(ids[i], out rf)) { continue; } FR2_Selection.AppendSelection(rf); } // FR2_Selection.h.Clear(); // for (var i = 0; i < ids.Length; i++) // { // FR2_Selection.h.Add(ids[i]); // } }); menu.AddItem(new GUIContent("Append Selection"), false, () => { string[] ids = groupDrawer.GetChildren(label); for (var i = 0; i < ids.Length; i++) { FR2_Ref rf; if (!refs.TryGetValue(ids[i], out rf)) { continue; } FR2_Selection.AppendSelection(rf); } }); menu.AddItem(new GUIContent("Remove From Selection"), false, () => { string[] ids = groupDrawer.GetChildren(label); for (var i = 0; i < ids.Length; i++) { FR2_Ref rf; if (!refs.TryGetValue(ids[i], out rf)) { continue; } FR2_Selection.RemoveSelection(rf); // if (FR2_Selection.h.Contains(ids[i])) // { // FR2_Selection.h.Remove(ids[i]); // } } }); menu.ShowAsContext(); Event.current.Use(); } } private void DrawAsset(Rect r, string guid) { FR2_Ref rf; if (!refs.TryGetValue(guid, out rf)) { return; } if (rf.depth == 1) //mode != Mode.Dependency && { Color c = GUI.color; GUI.color = Color.blue; GUI.DrawTexture(new Rect(r.x - 4f, r.y + 2f, 2f, 2f), EditorGUIUtility.whiteTexture); GUI.color = c; } if (rf.isSceneRef) { if (rf.component == null) { return; } var re = rf as FR2_SceneRef; if (re != null) { re.Draw(r, window); } } else { rf.asset.Draw(r, false, FR2_Setting.GroupMode != Mode.Folder, window, true); } } private string GetGroup(FR2_Ref rf) { // Debug.Log(Lable + " " + FR2_Setting.GroupMode); if (FR2_Setting.GroupMode == Mode.None) { return string.Empty; } if (rf.depth == 0) { return "Selection"; } FR2_SceneRef sr = null; if (rf.isSceneRef) { sr = rf as FR2_SceneRef; if (sr == null) { return string.Empty; } } switch (FR2_Setting.GroupMode) { case Mode.Extension: return rf.isSceneRef ? sr.targetType : rf.asset.extension; case Mode.Type: { return rf.isSceneRef ? sr.targetType : AssetType.FILTERS[rf.type].name; } case Mode.Folder: return rf.isSceneRef ? sr.scenePath : rf.asset.assetFolder; case Mode.Dependency: { return rf.depth == 1 ? "Direct Usage" : "Indirect Usage"; } } return string.Empty; } private void SortGroup(List groups) { groups.Sort((item1, item2) => { if (item1 == "Others" || item2 == "Selection") { return 1; } if (item2 == "Others" || item1 == "Selection") { return -1; } return item1.CompareTo(item2); }); } public FR2_RefDrawer Reset(string[] assetGUIDs, bool isUsage) { //Debug.Log("Reset :: " + assetGUIDs.Length + "\n" + string.Join("\n", assetGUIDs)); if (isUsage) { refs = FR2_Ref.FindUsage(assetGUIDs); } else { refs = FR2_Ref.FindUsedBy(assetGUIDs); } //RefreshFolders(); // Remove folders && items in assetGUIDs //var map = new Dictionary(); //for (var i = 0;i < assetGUIDs.Length; i++) //{ // map.Add(assetGUIDs[i], i); //} //for (var i = refs.Count-1; i>=0; i--) //{ // var a = refs[i].asset; // if (!a.IsFolder) continue; // && !map.ContainsKey(refs[i].asset.guid) // refs.RemoveAt(i); //Remove folders and items in Selection //} dirty = true; if (list != null) { list.Clear(); } return this; } public FR2_RefDrawer Reset(GameObject[] objs, bool findDept, bool findPrefabInAsset) { refs = FR2_Ref.FindUsageScene(objs, findDept); var guidss = new List(); Dictionary> dependent = FR2_SceneCache.Api.prefabDependencies; foreach (GameObject gameObject in objs) { HashSet hash; if (!dependent.TryGetValue(gameObject, out hash)) { continue; } foreach (string guid in hash) { guidss.Add(guid); } } Dictionary usageRefs1 = FR2_Ref.FindUsage(guidss.ToArray()); foreach (KeyValuePair kvp in usageRefs1) { if (refs.ContainsKey(kvp.Key)) { continue; } if (guidss.Contains(kvp.Key)) { kvp.Value.depth = 1; } refs.Add(kvp.Key, kvp.Value); } if (findPrefabInAsset) { var guids = new List(); for (var i = 0; i < objs.Length; i++) { string guid = FR2_Unity.GetPrefabParent(objs[i]); if (string.IsNullOrEmpty(guid)) { continue; } guids.Add(guid); } Dictionary usageRefs = FR2_Ref.FindUsage(guids.ToArray()); foreach (KeyValuePair kvp in usageRefs) { if (refs.ContainsKey(kvp.Key)) { continue; } if (guids.Contains(kvp.Key)) { kvp.Value.depth = 1; } refs.Add(kvp.Key, kvp.Value); } } dirty = true; if (list != null) { list.Clear(); } return this; } //ref in scene public FR2_RefDrawer Reset(string[] assetGUIDs, IWindow window) { refs = FR2_SceneRef.FindRefInScene(assetGUIDs, true, SetRefInScene, window); dirty = true; if (list != null) { list.Clear(); } return this; } private void SetRefInScene(Dictionary data) { refs = data; dirty = true; if (list != null) { list.Clear(); } } //scene in scene public FR2_RefDrawer ResetSceneInScene(GameObject[] objs) { refs = FR2_SceneRef.FindSceneInScene(objs); dirty = true; if (list != null) { list.Clear(); } return this; } public FR2_RefDrawer ResetSceneUseSceneObjects(GameObject[] objs) { refs = FR2_SceneRef.FindSceneUseSceneObjects(objs); dirty = true; if (list != null) { list.Clear(); } return this; } public FR2_RefDrawer ResetUnusedAsset() { List lst = FR2_Cache.Api.ScanUnused(); refs = lst.ToDictionary(x => x.guid, x => new FR2_Ref(0, 1, x, null)); dirty = true; if (list != null) { list.Clear(); } return this; } public void RefreshSort() { if (list == null) { return; } if (list.Count > 0 && list[0].isSceneRef == false && FR2_Setting.SortMode == Sort.Size) { list = list.OrderByDescending(x => x.asset.fileSize).ToList(); } else { list.Sort((r1, r2) => { if (r1.isSceneRef && r2.isSceneRef) { var rs1 = r1 as FR2_SceneRef; var rs2 = r2 as FR2_SceneRef; if (rs1 != null && rs2 != null) { return SortAsset(rs1.sceneFullPath, rs2.sceneFullPath, rs1.targetType, rs2.targetType, FR2_Setting.SortMode == Sort.Path); } } if (r1.isSceneRef) { return 0; } if (r2.isSceneRef) { return 1; } int v = string.IsNullOrEmpty(searchTerm) ? 0 : r2.matchingScore.CompareTo(r1.matchingScore); if (v != 0) { return v; } return SortAsset( r1.asset.assetPath, r2.asset.assetPath, r1.asset.extension, r2.asset.extension, FR2_Setting.SortMode == Sort.Path ); }); } //folderDrawer.GroupByAssetType(list); groupDrawer.Reset(list, rf => rf.isSceneRef ? rf.GetSceneObjId() : rf.asset.guid , GetGroup, SortGroup); } public bool isExclueAnyItem() { return excludeCount > 0; } private void ApplyFilter() { dirty = false; if (refs == null) { return; } if (list == null) { list = new List(); } else { list.Clear(); } int minScore = searchTerm.Length; string term1 = searchTerm; if (!caseSensitive) { term1 = term1.ToLower(); } string term2 = term1.Replace(" ", string.Empty); excludeCount = 0; foreach (KeyValuePair item in refs) { FR2_Ref r = item.Value; if (r.depth == 0 && !FR2_Setting.ShowSelection) { continue; } if (FR2_Setting.IsTypeExcluded(r.type)) { excludeCount++; continue; //skip this one } if (!showSearch || string.IsNullOrEmpty(searchTerm)) { r.matchingScore = 0; list.Add(r); continue; } //calculate matching score string name1 = r.isSceneRef ? (r as FR2_SceneRef).sceneFullPath : r.asset.assetName; if (!caseSensitive) { name1 = name1.ToLower(); } string name2 = name1.Replace(" ", string.Empty); int score1 = FR2_Unity.StringMatch(term1, name1); int score2 = FR2_Unity.StringMatch(term2, name2); r.matchingScore = Mathf.Max(score1, score2); if (r.matchingScore > minScore) { list.Add(r); } } RefreshSort(); } public void SetDirty() { dirty = true; } private int SortAsset(string term11, string term12, string term21, string term22, bool swap) { if (string.IsNullOrEmpty(term11)) { return -1; } if (string.IsNullOrEmpty(term22)) { return 1; } int v1 = term11.CompareTo(term12); int v2 = term21.CompareTo(term22); return swap ? v1 == 0 ? v2 : v1 : v2 == 0 ? v1 : v2; } public static void InitSearchStyle() { toolbarSearchField = "ToolbarSearchTextFieldPopup"; toolbarSearchFieldCancelButton = "ToolbarSearchCancelButton"; toolbarSearchFieldCancelButtonEmpty = "ToolbarSearchCancelButtonEmpty"; } private void DrawSearch(string searchLable = "", bool showRefreshSceneCache = false) { if (toolbarSearchField == null) { InitSearchStyle(); } if (showRefreshSceneCache && !FR2_SceneCache.ready) { Rect rect = GUILayoutUtility.GetRect(1, Screen.width, 18f, 18f); int cur = FR2_SceneCache.Api.current, total = FR2_SceneCache.Api.total; EditorGUI.ProgressBar(rect, cur * 1f / total, string.Format("{0} / {1}", cur, total)); } GUILayout.BeginHorizontal(EditorStyles.toolbar); { if (!string.IsNullOrEmpty(searchLable)) { if (showContent) { GUILayout.BeginHorizontal(GUILayout.Width(120f)); } { showContent = EditorGUILayout.Foldout(showContent, searchLable); } if (showContent) { GUILayout.EndHorizontal(); } } if (!showContent) { GUILayout.EndHorizontal(); return; } bool v = GUILayout.Toggle(caseSensitive, "Aa", EditorStyles.toolbarButton, GUILayout.Width(24f)); if (v != caseSensitive) { caseSensitive = v; dirty = true; } GUILayout.Space(2f); string value = GUILayout.TextField(searchTerm, toolbarSearchField); if (searchTerm != value) { searchTerm = value; dirty = true; } GUIStyle style = string.IsNullOrEmpty(searchTerm) ? toolbarSearchFieldCancelButtonEmpty : toolbarSearchFieldCancelButton; if (GUILayout.Button("Cancel", style)) { searchTerm = string.Empty; dirty = true; } GUILayout.Space(2f); var width = 24; if (showRefreshSceneCache) { Color col = GUI.color; if (FR2_SceneCache.Api.Dirty) { GUI.color = new Color32(255, 0, 0, 196); } Color color = GUI.contentColor; GUI.contentColor = EditorGUIUtility.isProSkin ? new Color(0.9f, 0.9f, 0.9f, 1f) : new Color(0.1f, 0.1f, 0.1f, 1f); if (GUILayout.Button(FR2_WindowBase.Icon.icons.Refresh, EditorStyles.toolbarButton, GUILayout.Width(width))) { FR2_Asset.lastRefreshTS = Time.realtimeSinceStartup; FR2_SceneCache.Api.refreshCache(window); } GUI.contentColor = color; if (FR2_SceneCache.Api.Dirty) { GUI.color = col; } } // else // { // var color = GUI.contentColor; // GUI.contentColor = Color.black; // if(GUILayout.Button(FR2_Window.Icon.icons.Refresh, EditorStyles.toolbarButton, GUILayout.Width(width))) // { // FR2_Cache.Api.Check4Changes(true, true); // FR2_SceneCache.Api.SetDirty(); // } // GUI.contentColor = color; // } } GUILayout.EndHorizontal(); } public Dictionary getRefs() { return refs; } } }