using UnityEngine.EventSystems;
using TMPro;
///
/// True while the user is editing a focused on-screen text field (e.g. the paint HUD's
/// "save as" name input). Global gameplay/dev hotkeys consult this so typing a name like
/// "Checkers" doesn't also fire single-key shortcuts (C = cycle pose, K = shutdown,
/// the mode-switch key, Ctrl+Z = undo, ...).
///
public static class TypingGuard
{
/// A text input field is currently focused and capturing keystrokes.
public static bool IsTyping
{
get
{
var es = EventSystem.current;
if (!es) return false;
var go = es.currentSelectedGameObject;
if (!go) return false;
var tmp = go.GetComponent();
if (tmp) return tmp.isFocused;
var legacy = go.GetComponent();
return legacy && legacy.isFocused;
}
}
}