/// /// Player stands still, the mesh is painted with the left mouse button. The /// camera orbits only while the right mouse button is held, and the middle /// mouse button pans the framing (a temporary offset to line up the model). /// public class PaintMode : GameMode { public override string DisplayName => "Paint"; public override void Enter() { //if (Manager.Insect) // Manager.Insect.enabled = false; if (Manager.Player) { Manager.Player.enabled = true; Manager.Player.ControlEnabled = false; } if (Manager.CameraInput) { Manager.CameraInput.LookMode = ThirdPersonOrbitInput.OrbitLookMode.HoldRightMouseButton; Manager.CameraInput.PanEnabled = true; } if (Manager.Painter) Manager.Painter.PaintingEnabled = true; } public override void Exit() { // Leaving paint mode releases the middle-mouse pan; the orbit input then eases the framing home. if (Manager.CameraInput) Manager.CameraInput.PanEnabled = false; } }