using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
///
/// Shows the hover overlay child of an icon button while the pointer is over
/// the button or while the button is not interactable (marks the active mode).
///
public class IconButtonHover : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
[SerializeField, Tooltip("Overlay object toggled on hover / while the button is disabled.")]
private GameObject hover;
[SerializeField, Tooltip("Button whose interactable state drives the disabled case. Defaults to the Button on this object.")]
private Button button;
private bool _pointerInside;
private void Awake()
{
if (!button) button = GetComponent