/// /// Mode 1: the player walks with WASD/Space and the camera orbits freely with /// the mouse (cursor locked/hidden). Mesh painting is disabled. /// public class PlayerControlMode : GameMode { public override string DisplayName => "Player Control"; public override void Enter() { if (Manager.Player != null) Manager.Player.ControlEnabled = true; if (Manager.CameraInput != null) Manager.CameraInput.LookMode = ThirdPersonOrbitInput.OrbitLookMode.AlwaysActive; if (Manager.Painter != null) Manager.Painter.PaintingEnabled = false; } }