/// /// Player walks with WASD/Space, the camera orbits freely with the mouse. /// Painting is disabled. /// public class PlayerControlMode : GameMode { public override string DisplayName => "Player Control"; public override void Enter() { SetPlayerControl(true); if (Manager.CameraInput) Manager.CameraInput.LookMode = ThirdPersonOrbitInput.OrbitLookMode.AlwaysActive; SetPainting(false); } }