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chameleon/Assets/Scripts/Components/PictureFrameBuilder.cs.meta
adminandClaude Fable 5 5dbdc0e6b2 Add Picture Texture field to PictureFrameBuilder
Assigned texture drives the picture material BaseMap via a per-frame
material instance (asset untouched, frames sharing a material stay
independent) and takes priority for aspect resolution. New default
picture material Frame Picture.mat wired in the script defaults.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 07:53:54 +02:00

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fileFormatVersion: 2
guid: 86a75d0253697424fb4b506c394f13bc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences:
- _pictureTexture: {instanceID: 0}
- _pictureMaterial: {fileID: 2100000, guid: 9c88ebf613f4b1c49af2bb5a621d2dee, type: 2}
- _innerMaterial: {fileID: 2100000, guid: bc0ac45503ad5c44b8b966da0d0a40d3, type: 2}
- _frameMaterial: {fileID: 2100000, guid: a7794896ef878a64399cca929db5c43c, type: 2}
- _backMaterial: {fileID: 2100000, guid: a7794896ef878a64399cca929db5c43c, type: 2}
- _colliderRoot: {instanceID: 0}
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: